Rogue’s Gallery - Mt. Lady III is Casting Fireball

Welcome to The Rogue’s Gallery. This is your spot for weird decks, offbeat builds, and ideas that probably shouldn’t work… but just might. If you’ve been grinding events or staring at the same top 8 lists too long, this is where we take a breather.

These aren’t polished meta threats. They are fun experiments built to break routines and maybe a few expectations along the way. You will see bad ideas pushed too far, cool combos that haven’t seen play, and characters getting a second life (or possibly first, thanks power creep) in the rogue lab.

We are here to avoid burnout, mess around, and remind ourselves why we enjoy building decks in the first place.

Welcome to the nonsense, friends. Let’s get into it.


Mt. Lady III Casts Fireball

This episode starts with Derek and me staring at my screen, thinking about the ridiculous combination of Tavern Brawl and Mt. Lady III. Then Derek drops the hammer.

“What if Mt. Lady III just casts fireball?”

And we were off to the races. It was time for Mt. Lady III to put on her robe and wizard hat.

With her symbol options, we quickly landed on Chaos. It is perfect for momentum tricks and keyword-heavy spells. The goal is to slam powerful attacks with as many keywords as possible and let Mt. Lady do what she does best: smash things with flair.

Check out decklist here! - https://www.uvsultra.online/deck.php?deck=xghWlnEXgcTViaBqYcKXkXlTatSTvd

The Character

Wizard Lady III

(This is a digital alter of Mt. Lady III I did, it might be one of my favorite joke edits ever. She looks so proud of her wizardry.)

She might seem tricky at first glance due to the reveal cost, but here’s the trick. You can reveal face-up momentum. If you’ve got Tavern Brawl in there, you have Powerful: 6 online and your opponent is officially sweating.

Now, about the wizard theme. Derek joked about Mt. Lady using spells and we laughed. But then we realized spells are packed with keywords. So we got cooking.


Foundation Core

The base is built around seeing more cards and staying alive, but one card really stands out in this build.

Strategic Meeting

This gives us free momentum, which fuels both her enhance and her response. That is already great, but if we can get one of our keyword-heavy attacks into momentum early, we are set. Mid-game hits like Mesa Mallet or Big Freakin’ Explosion become potential finishers. You will want to hold them in hand and plan around them.


Defensive Core

Nice Try, Broken Psyche, Moment of Normalcy

This trio shows up in a lot of Chaos decks. Moment of Normalcy is a standard include right now and for good reason. Broken Psyche fits perfectly here since we produce momentum with multiple cards, so it is usually active. Do not forget that its response can pick up Inspiring Song if you need an extra block.

Nice Try is a clean option for speed hate. It is a free commit on your rival’s turn and it comes right back up during their combat phase.

Now let’s talk about a card I do not see played much, but maybe should be.

The Coronation of Historia Reiss

This card has been performing above expectations in testing across multiple decks. Frequently, we run into opponents with multiple copies of strong defensive pieces, especially those that we can’t interact with like Incubating.

This card clears the way for just one turn, but sometimes that’s all you need to hit big. It also punishes decks that lean into deadlock or wall-building strategies. One well-timed hit can collapse a whole defense.


Attack Lineup

The list is mostly spells, but for the article, we will focus on ones that actually carry weight.

Key Spells

Duplicitious Attack, Spellstorm, Channeling Spell Seal

Duplicitous Attack is a sleeper. It has a spell combo, but its real strength is giving non-spell attacks Echo. Imagine echoing a Mesa Mallet late game and sending a second one their way with full modifiers. Most of the time, we are echoing cards like Channeling Spell Seal. With Powerful 4 to 6 and block sealing, it can force major damage through.

Spellstorm is more thematic than necessary, but let’s be honest, we are doing a wizard bit, and this card fits so it’s happening TWO CHECK BE DAMNED. To maximize its value, we added Shaun Gilmore to boost EX lines.


Non-Spells

Tavern Brawl, Mesa Mallet

These are our only non-spells, but they matter. Mesa Mallet is well statted and works great with Mt. Lady’s enhance. Just remember, if you are playing it first in your string, you need momentum ready to reveal. That is where Strategic Meeting comes in. Otherwise, this is a card you want to play as your second attack.

Tavern Brawl is the scariest thing to end up in your momentum. Flip three attacks and freeze three of their resources. That alone would be enough, but more importantly, it has six keywords. It is the ideal target for Mt. Lady’s enhance. We run four copies because we absolutely want one in momentum early.


Support Actions

Surprising Strength and Manifest

Both of these generate momentum without attacking and doing damage.

Surprising Strength removes itself so it will not tax progressive difficulty, but you do not get to choose the momentum card.

Manifest gives you control over the momentum and draws a card, but it stays in the card pool. This card is usually priority though, as it can push our Tavern Brawls directly into momentum. Both have their uses and help ensure Mt. Lady has fuel ready when it counts.

Final Thoughts

This is where Mt. Lady III embraces the arcane and slings spells across the table. She might be a meme in the meta, but we are here to remind everyone that sometimes the fun decks still hit hard.

See you in the gallery.

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